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Barney exe vs wiki4/15/2024 ![]() Without it, Barney will only knock on the door once, regardless of what his idle animation is. ![]() The only other settings that need to be added is the Repeatable Flag. The multimanager in the example map has been looped. Because the multimanager is looped, bob will return to knocking on the security door after opening the inital door for you. The settings are similar, but I have added in a multimanager and a trigger auto, so that "bob" will knock on the security door with the flashlight animation until the door opening script is triggered. The second scripted_sequence is adjacent the security door. There are other properties and Flags, but they are not needed for what we want to do. Ok, that is all you need to use for this example. The Default is 0 0 0 which will leave the script acting to the left of the Hammer screen. It pays to select another property and then check that the new compass bearing has been picked up by the property box in the Pitch Yaw Roll (Y Z X) property. Some earlier versions of WorldCraft have trouble with the compass and so does Hammer 3.5. The easiest way I have found to work out which way that really is, is to look at the Top View (x/y) 2D view and have the compass pointing the way you want the script to be acted. So in the example map, the scripted_sequence for the "security door" (not the one that opens) is set to 270 in the little compass, or 0 270 0 in the Pitch Yaw Roll (y Z X) property. These are important, you need the sequence to face in the direction that you want it to be performed.
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